Ruby Bell
Ruby Bell

Ghost Catch | Snap Spectacles Prototype

Ghost Catch is a prototype for a multiplayer game made for Snap’s Augmented Reality glasses, Spectacles. Made at the 2024 London Spectacles Hackathon, it’s a playful experience designed to get you moving with friends.

The Brief

To build an experience for Spectacles using newly released features—such as Snap’s Sync Framework, which enables multiple people to play together in true AR.

Box-fresh Specs
An interaction mockup for Ghost Catch. The ghost model—inspired by the Snap ghost—was made using GenAI in Lens Studio.
Making quick 3D logotype in Womp

A Team of 3

Meeting for the first time on the day of the hackathon, our team brought together a combined skillset in game design, creative direction, and software development.

Considerations for making great experiences on Spectacles
Developer briefing in London's Snap office
Orlando Mathias, Ikram Hakim, Ruby Bell
Our team working in Lens Studio

Our Approach

The Spectacles afford movement in a space with friends. Our bodies are free to search, run, find, and reach for things. We developed a simple mechanic using Snap’s Connected Spectacles template to explore this.

The Game

Your goal is to catch a cheeky ghost before your opponent spots it. Once the ghost is caught, it respawns in a random location. The player with the most amount of ‘catches’ before the timer ends, wins.

Results

Our team won second place at the Hackathon, in recognition of the project’s game mechanics and polish within the time frame. However, I am personally most proud of getting the Snap Spectacles team to laugh and break a sweat during our first demos.

Summer Wu and Joe Darko playing Ghost Catch

Project Duration 24 hours

Collaborators Orlando Mathias, Ikram Hakim

When 13th-14th December 2024

Recognition Second Place, $3000 cash prize

Links Watch our demo video here, watch a highlight reel here.

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